Houdini 3D Character Pipeline

I have been teaching myself and using Houdini as my primary 3D tool for about a year now. One area that I wanted to dive deeper into was exploring Houdini’s capability to realize the entire 3D character pipeline. Combining procedural modeling techniques, KineFX, Houdini MoCap animation and animation driven vellum CFX, I ended up with this fun character! This was just a first stab at this pipeline within Houdini, so I’m excited to iterate on this process in the future and learn from mistakes I made along the way.

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 Procedural modeling

Procedural modeling

 Custom rig

Custom rig

 Experimenting with soft-body simulation

Experimenting with soft-body simulation

 More experimenting; before painting simulation weights

More experimenting; before painting simulation weights

 Final character sim effects

Final character sim effects